When you first start the game, you'll have to drive through a test lap. But how do you reconcile the two? Well, in the case of Need for Speed: Shift, you start with an arcade base and then add scalable simulation elements. Need for Speed's challenge then would be to make simulation racing accessible to a wide audience by not abandoning its arcade heritage. While series like Forza and Gran Turismo have a far-reaching reputation for appealing to the most hardcore of simulation enthusiasts, Need for Speed has always prided itself on being very accessible. While NFS has historically featured very speed-intensive arcade-style controls, Shift adds realistic sim-style controls to the mix, but it doesn't quite go all the way with them, which is actually a good thing. The result is Need for Speed: Shift, which appropriately enough, represents quite a shift for the series itself. After last year's dismally received Need for Speed: Undercover, it was clear that the old formula was getting stale, and EA wisely went back to the drawing board. While current generation offerings have certainly been competent, many fans wanted change from the series. However, the series seemed to peak during its PlayStation 2 era. The Need for Speed franchise has been a staple in the automotive genre for almost a decade.
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